#ifndef LEVELS_H
#define LEVELS_H

#include <QWidget>
#include"game.h"
namespace Ui {
class levels;
}

class levels : public QWidget
{
    Q_OBJECT

public:
    game* Game;
    explicit levels(QWidget *parent = nullptr);
    ~levels();

private slots:
    void on_toolButton_clicked();

    void on_toolButton_3_clicked();

    void on_toolButton_2_clicked();

    void on_toolButton_4_clicked();

private:
    Ui::levels *ui;
};

#endif // LEVELS_H
